The Main Window
One of the most powerful features of VidBlasterX is its modularity. By choosing the right building stones you can build the application that best suits your needs. These building stones are called modules, and can represent cameras, players, monitors etc. To add a module click Modules > Add in the main menu and select the module you want to add. Grab the title bar of the module to drag it to the required position. Grab the right or bottom border of the display to drag it to the required size. The collection of all modules, their positions and all their settings is called a profile, which can be saved and loaded to enable simple configuration ("application") switching.
The following commands are available in the main menu.
File > Load Profile
Loads previously saved profile from disk.
File > Save Profile
Saves current profile to disk.
File > Clear Profile
Removes all modules.
File > Lock Profile
When the profile is locked the main video resolution and frame rate cannot be changed and all modules are locked in place.
File > Exit
Exits program.
View > Macros
Opens the Macros editor.
View > Playout Controller
Opens the Playout controller.
View > Appearance > Full Desktop
Toggle between windowed and full desktop (all monitors) mode.
View > Appearance > Full Screen
Toggle between windowed and full screen (current monitor only) mode.
View > Advanced > API Command Stack
Used for debugging purposes. Opens the API window, showing the API command stack. All internal and external commands sent through the API can be monitored here. To prevent unnecessary delays, the window is only updated when visible.
View > Advanced > MIDI Event Log
Used for debugging purposes. Opens the MIDI event log, showing detected midi devices and notes/control codes received. To prevent unnecessary delays, the window is only updated when visible.
View > Advanced > VidBlasterX Log
Used for debugging purposes. Opens VidBlasterX's internal log.
View > Advanced > X-keys Event Log
Used for debugging purposes. Opens the X-keys event log, showing detected X-keys devices and data received. To prevent unnecessary delays, the window is only updated when visible.
Modules > Add
Select a module to add to the profile.
Modules > Remove
Select a module to remove from the profile. Right-clicking the module and selecting Remove Module has the same effect.
Modules > Grid Size
Change the size of the grid. When moving modules they will snap to this grid when released.
Modules > Properties > High Quality Scaling
Set/clear the High Quality Scaling property of all/selected video modules. When set, scaling down of video frames is drastically improved, but at the expense of resources (both memory bandwidth and CPU).
Settings > Video Resolution
Selects the main video resolution, i.e. the video resolution used internally by all modules (except those that have a setting that overwrites this locally). Note you should not change this setting while broadcasting, recording or streaming, as it will cause an interruption.
Settings > Video Frame Rate
Select the main video frame rate, i.e. the frame rate used internally by all modules (except those that have a setting that overwrites this locally). Note you should not change this setting while broadcasting, recording or streaming, as it will cause an interruption.
Settings > Audio Standard
Select the audio standard (EBU or SMPTE) used to convert analog audio levels to digital.
Settings > Audio Buffer
Select the size of internal audio buffers in frames. Lower this setting to lower overall latency, but depending on system performance this may also introduce audio interruptions. Default setting is 2 frames.
Settings > ASIO Support
Enable this setting if you need access to a device that only offers an ASIO driver. In all other case ASIO drivers offer lower latency at best, or create system timing interference or even instability at worst. As video input and output typically have a 1 frame latency, a much lower audio latency has no value.
Help > Help
Opens the VidBlasterX help site in the default web browser.
Help > About
Displays the About window showing the program's version number and copyright.
Help > Licence Key
Opens a dialog to enter your licence key.