The scoreboard module acts both as a still store for a scoreboard graphic, and as a character generator for the team names and scores. Edit boxes are available to (optionally) enter the name of the teams and their scores. Right click the module to open its popup menu. The following additional menu entries are available.


On

Switch overlay on.


Off

Switch overlay off.


Open

Shows the Open dialog to load a scoreboard graphic. Instead of using this command, you can also drag & drop a file on the module.


Font

Displays Font dialog to select font properties.


Position Scoreboard

Allows you to position the scoreboard graphic using x and y coordinates, offset is in pixels to top-left corner.


Position Team 1

Allows you to position the name of team 1 using x and y coordinates, offset is in pixels to top-left corner.


Position Team 2

Allows you to position the name of team 2 using x and y coordinates, offset is in pixels to top-left corner.


Position Team 1 Score

Allows you to position the score of team 1 using x and y coordinates, offset is in pixels to top-left corner.


Position Team 2 Score

Allows you to position the score of team 2 using x and y coordinates, offset is in pixels to top-left corner.


Option > DSK

By default the Scoreboard module acts as a source, which will typically be used in an FX bus. By checking this flag the module will act as a downstream keyer, directly keying over the program bus.